using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Serialization;

[Serializable]
public class SlopeData
{
    [SerializeField]
    [Range(0, 1f)]
    private float stepHeightPercentege = 0.25f;

    public float StepHeightPercentage => stepHeightPercentege;

    [SerializeField]
    private float rayToGroundDistance = 2f;
    public float RayToGroundDistance => rayToGroundDistance;

    [SerializeField]
    private float stepReachForce = 25f;
    public float StepReachForce => stepReachForce;

    [SerializeField]
    private AnimationCurve slopeAnimationCurve;

    public AnimationCurve SlopeAnimationCurve => slopeAnimationCurve;
}
